Below is the note taken during the meeting between Prof Adrian Cheok, Prof Francis Quek (Virginia Tech) and Eng Tat.
Elderly Entertainment Framework (EEF)
1. Mental
• Pattern recognition
• Attention
• Memory – lexical
• Problem solving
• Visual spatial
To check literature on AMT and Min_cog tests.
2. Physical
• Short physical performance battery
• Reaction time
• Cardio
• Strength, e.g. isometric
• Aerobic
• Balance
3. Fun/Engagement
• Flow
• Pleasure of use, HCI
4. Social
• Cross gender
• Facilitate social interaction
• Competition
• Collaboration
• Physical/virtual collaboration
• Type of social context – verbal, visual and haptic
• Performance – audience
• Co-presence
5. Culture
• Culture context
• Culture acceptability
6. Learning
• Dance/math etc
• Language, poetry, Chinese characters





